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M.A.S.S. Builder, A Fully Customizable Mecha Action Game

Created by sekaiproject

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Latest Updates from Our Project:

WIP: NPC Interaction and Concept Design
almost 3 years ago – Sun, Apr 25, 2021 at 06:02:48 PM

Hello everyone, today will be a very short update on the NPC and design side, showing how they will be implemented and shown in-game. 

Aside from new actions that gives a bit more life to the NPCs, we're also adding more effects to their interactions. 

And lastly, we'd like to show you some NPC concept and designs that will be involved with the story in Chapter 3, far away in the future patches... 

Now we know that you'd like more information and previews on the coming accessory parts, so we'll assure you this. We are working to make the system done ASAP and hope that we'll be able to show you more by next week.


Discord: discord.gg/quS7E46

Nolt: bit.ly/3wpWofe

WIP: Accessory System Assemble Process Preview
about 3 years ago – Sat, Apr 17, 2021 at 12:22:04 AM

Hello everyone, we're ready to show you more of the accessory system, and how its assembly progress will be. We hope this will give you a heads up on how you're going to use them to create a very unique M.A.S.S. of your own in the coming 0.7.0 update.

As we have mentioned before, the accessory system will be similar to decals, so you'll have the same click to select position function available. We have also improved the QoL of gamepad users by reworking the function and created a virtual cursor to help placing both accessories and decals. Hope this will help you all in the customizing your M.A.S.S. unit.

After placement, you can set the offset of the accessory piece for more positioning works you'd like to do, as well as adjusting their rotation in the three provided axis.

Here's also a preview on the scaling functions that we've said a few weeks ago and how you can scale them non-uniform. Combining this with the offset and rotation that can be done, we hope you will be able to create a one-of-a-kind accessory that matches what is in your mind.

And to help you all in utilizing more than one accessories, we have the "alignment" function that allows you to copy a piece of accessory so you can just offset it to another position, or straight up mirror it onto a selected axis of your choice with all the rotations and scaling that you've set up before.

And to help everyone see a clearer picture when customizing a M.A.S.S. unit, we have created a masking function that allows you to just see the single part you're customizing, so as to not have other parts hinder your vision in any degree and from any viewpoint, not seeing parts overlapping with each other with ease.

Finally, we're here to say that all functions above also apply to weapons customization, no worries there, you will be able to fully accessorize your weapons in the same way your armor parts can be. In addition to that, accessories that are attached to "motion" parts will also take that motion into account, just like what you can see from the image here.

We hope this clears up a lot on how the accessory features will work, and help you prepare in advance for the customization option coming in 0.7.0! See you later next week!

Steam: bit.ly/2vcipiZ

Discord: discord.gg/quS7E46

Feedback Hub: https://bit.ly/3wpWofe

WIP: Updated NPC interaction preview
about 3 years ago – Sun, Apr 11, 2021 at 12:09:24 AM

Hello! As a short update this week, we're here to show you more about the NPCs that we're updating in 0.7.0. As we have mentioned in our previous updates, each of our NPCs will be having more actions to them, to provide them more "life" and not be a static image and not moving in every interaction in the game. 

Steam: https://bit.ly/2QhkYOU

Discord: discord.gg/quS7E46

Feedback Hub: https://bit.ly/3wpWofe

WIP: Early Accessory Part Preview
about 3 years ago – Sat, Apr 03, 2021 at 03:43:17 AM

This week, there aren't any gifs available for you, but images of the early accessories system. Let's take a look shall we?

We'd like start showing accessories with some basic shape concept designs. We think that basic shapes are one of the best accessories that will be available, as they can be used to fulfill a great amount of design gaps in armor parts, and doesn't have anything that seemed "too much" that it limits your usage.

This image here is a sample of non-uniform scaling for an accessory part. You can stretch and scale them however you'd like and create a perfect accessory for your part, now let's see how it'll look on an armor.

Here is a sample onto the Kaiser leg part, attached with some basic shape accessories. We're trying to make it very flexible and able to represent whatever your imagination wanted, we believe this will allow you to create a very unique item that is yours truly.


In time, more will be available, and we're taking a good hard look at your suggestions for accessories designs (bless you all in the suggestions channel and the Nolt feedback hub).

Steam : bit.ly/31rsSYd 

Discord: discord.gg/quS7E46

Nolt: https://bit.ly/3wpWofe

WIP: NPC Illustration Redesign
about 3 years ago – Sat, Mar 27, 2021 at 03:24:35 AM

Time for another #massbuildergame weekly #screenshotsaturday with the updated art for the game's NPCs. You've seen a lot of improvements in our game, so here's improvements by the same artist. Check it on Steam link below!


#Steam : https://bit.ly/31rsSYd

#Discord: discord.gg/quS7E46