project-image

M.A.S.S. Builder, A Fully Customizable Mecha Action Game

Created by sekaiproject

Help fund the development of M.A.S.S. Builder and get some great rewards as well!

Latest Updates from Our Project:

New frame management function!
about 5 years ago – Mon, Apr 08, 2019 at 05:48:59 PM

We're with an update on the features we've shown on Wednesday, the frame management functions. We've chosen to work on this feature before our final DEMO can be released as it's one of the most requested function and you guys can have fun and save your frames in the DEMO while you wait for the early access.

Right here in this clip, you're seeing the frame import functions. When building a new M.A.S.S. you can import all configurations from an existing M.A.S.S. frame you already have so you don't need to start from scratch.

All configurations include your aesthetics, your weapons setup, and also your tunings. You can choose to import each one separately though so if you'd like a settings on some of your frames, you can just bring it to other frame with ease. 

Tell us what you think about it, we're still working on it!

Design a Decal Tier is now increased to 25 as promised.
about 5 years ago – Sun, Apr 07, 2019 at 05:55:29 PM

As promised in the last update, we have increased the number of the limited pledge available up to 25. Please pick them up before it goes out again!

Approaching our 3rd Stretch Goal soon... and there's more
about 5 years ago – Sat, Apr 06, 2019 at 12:13:28 AM

It's only a few more until the 3rd stretch goal is unlocked, and we've been talking among the team on the matter. First, a huge thanks to everyone first, honestly we've never thought our passion project would bring us to this point. It's such a heartfelt feeling knowing that everyone is looking up to play our game and we won't back down from responding to it with all our power. We'd really like to make everyone proud in being a hand in helping us create M.A.S.S. builder.

So, what's next? Well, we have been reading lots and lots of comments, and there's messages sending to us asking about multiplayer modes. We've announced PvP before, but as we know, there's people wanting to play alongside their friends on the same team against large monsters or mechs, and we'd like to answer to that.

Announcing a new stretch goal, CO-OP missions on full release. The plan is to create many missions that allow players to drop into and help each other fight off against Quarks, be it a survival hero defense like mode, and also a mode where our players will battle against large behemoths of mechs and monsters themselves. We hope that these last 11 days of the project will be able to bring us to another surprising amount. 

We're increasing amount of the limited pledge Design a Decal Tier... Again!
about 5 years ago – Fri, Apr 05, 2019 at 06:34:33 AM

Hello everyone!

Once again, there are a lot of requests that came in to our message boxes from all of our social media to increase the higher tier rewards. We'd like to say that after some careful planning and scheduling, we would increase it once again by a bit more. There will be 10 more added for people to catch it to a total of 25 in two specific times like last time.

 The schedule will be as of following:

1. Friday 5th of April 18.00 (UTC -7) which is Saturday 6th of April 10.00 in (UTC+9)

2. Saturday 6th of April 10.00 (UTC -7) which is Sunday 7th of April 02.00 in (UTC+9)

Thank you for the understanding that we aren't able to increase any of the higher tiers but only this one.

A new demo in the making
about 5 years ago – Thu, Apr 04, 2019 at 09:41:55 PM

This is going to be a short one. There's been many questions coming to us in this past week, but there's also some things we'd never thought we'll be getting this much this soon, your compliments.

We've been getting messages from you guys to show off your work with us and your creation from the DEMO itself, and kind words accompanying it. We've seen many, in fact so many that we decided to do something with our game to help you guys save and compile your work easily.

It's a function we've been planning for later releases, but since we think it'll help a lot, we rushed it down the pipeline to be added by the next demo. VERY SOON!